Visual novel review: Ever 17 – The Out of Infinity
Title: Ever 17: The Out of Infinity
Genre: Drama/Action
Company: KID
Platform: PC
Release Date: Aug 29 2002
Synopsis: It’s 2017 and Kuranari Takeshi is visiting a futuristic underwater theme park called “LeMU”, where he’s to meet up with his friends. However, an accident leads to a breach in the upper levels of LeMU, and in the ensuing chaos, Takeshi is trapped along with five other people with no means of escape and no way to contact the outside world. With its structures compromised, LeMU is set to implode from the external pressure of the sea water within about five days. Takeshi and his fellow stranded must figure out how to get out before this happens, but there are suspicious circumstances surrounding whether the incident was an accident at all, as well as some mysterious secrets that the people around him are hiding.
The Highlights
“Good” end paths: Up and down; frustrating at times.
“True” end: A reward for loyalty; incredible.
Mystery: Very elaborate; waits as long as it can before revealing itself.
Plot twists: Dramatic; hit hard and heavy.
Characters: Full of personality; become very sympathetic before the end.
Music: Not great standalone tracks, but used well in most scenes.
Challenge: I’d be lying if I said I didn’t have to resort to a walkthrough.
As I’ve said earlier, I’ve only had limited experience with the visual novel medium, but what I’ve read has given me an appetite for more. There’s so much I want to say about this particular title, but a lot of it can be summarized in just a few words: Ever 17 is mind-blowing. It’s so revered by the few people who have read it that even on 4chan‘s /a/, where nothing is sacred, revealing spoilers for Ever 17 is considered taboo. I respect that, which is why my challenge now is to tell you why I think it’s so amazing without spoiling anything… which isn’t easy, since the best parts of it happen deep in the story.
Ever 17 can basically be divided into four “good” endings and an additional “true” ending, but it’s only within the path leading to the “true” end, which can only be accessed after completing all four “good” endings, that the story shows its full colours. The other endings aren’t really all that amazing; in fact “hit and miss” alongside “frustrating” probably aptly describes them. Ever 17 really keeps its cards close to its chest, and gives nothing away throughout the first parts of the game, and it becomes hard not to grow indifferent to an entangled mess of unanswered questions combined with some rather irksome moments of overblown melodrama (see Sora’s arc in specific for what I’m talking about).
But this just underlines how brilliant the final path is. If you make it this far, Ever 17 will reward your loyalty; the revelations and plot twists come hard and fast and many will leave you gasping at the screen. The way each of the elements in a very elaborate mystery come together is mind-blowing: someone has really thought this set-up through very carefully because by the end of it, there’s very little which remains unanswered or unaddressed. But the plot twists in the final path aren’t just impressive for the way they tie into the mystery: many of them come with a heavy dramatic punch as well – real drama, with maturity and heart and a level of deftness a cut above what comes in the earlier arcs. There were at least a couple of scenes where, simultaneously, my jaw was on the floor and my face covered in tears.
Technically, it’s very good as well, particularly for a VN its age. I wouldn’t call the music “great” (with a couple of exceptions like “Der Mond Das Meer” and the OP “LeMU ~The far away land of Lemuria~”), but it’s used well; there aren’t too many times where they haven’t chosen the right tune for a scene. The art and character designs are quite good, and the interface is polished, with enough features to make navigation of the game fairly convenient (while the “game” itself remains quite challenging). What stood out for me was the seiyuu work, with a cast featuring stars like Asakawa Yuu and Ueda Kana. VN voice work is often clunky and disjointed (often due to the limitations of the medium), but the lines in this flow out and the conversations feel genuine.
No character is wasted in this story: everyone has a role to play and each of them are explored and justified, and are eventually made out to be human and sympathetic. The writing is incredibly creative as well: the story utilizes the visual novel medium so well that I doubt that they could adapt this to something else and pull it off to the same effect. The way the mystery comes full circle is mind-blowing, and even mundane “philosophical” discussions in the earlier parts of the story (that are easy to tune out of) end up having surprising significance by the end. It’s not a perfectly written plot, but it’s so earnest and heartful in the final path that even one of the clumsier attempts to close off a plot hole comes off as admirable. But it’s the dramatic plot twists leading to the ending that really makes this special. Bear with the frustrating and disjointed build up in the first four endings, because when it finally brings everything together, it delivers an incredibly moving and uplifting story: a real reward for loyalty.
The Rating: 9
Reviewed by: Sorrow-kun
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Heh yeah this is indeed one hell of a visual novel. The story and plot twists are indeed mind blowing. I’d recommend this to almost anyone who likes a good story.
I’ll probably acquire this game as soon as I can.
As for the OP, I like what the synths(?) lay down but it becomes rather generic when the vocals kick in. Catchy though.
I’ve only played this once, one or two years ago, which makes my memory of the finer details far from perfect…but I certainly agree with the gist of the post.
It’s indeed a great story and quite a memorable one at that, although some of the events during the “true” ending literally stretch suspension of disbelief as far as the concept can possibly go…though that’s admittedly strangely appropriate, given the nature of the setting and characters involved, in addition to also working on a dramatic level. Technically one could even talk about a deus ex machina or two, I think.
There’s no denying though that there are tragic and depressing developments involved in essentially all of the main paths, some more effective than others, which contrast with a lot of the sillier antics and painful backtracking. You can only get close to recognizing the true scope of everything that has transpired when the real puzzle has been revealed to the player.
I didn’t even care that much for a certain character until very late, to say the least, which made me quite skeptical about the final route, but the game does indeed try to make up for that. And how.
The English script (and probably the often repeated German terms too, I imagine) could have used some editing and proofreading though. I recall quite a few grammar and spelling errors here and there. They didn’t kill my interest, they were just distracting.
“It’s so revered by the few people who have read it that even on 4chan’s /a/, where nothing is sacred, revealing spoilers for Ever 17 is considered taboo.”
Really? I almost feel like testing that out of sheer contempt, ironically enough, particularly since this is a game that can easily be accused of “trolling” to use a term currently in (mis-)use.
@FlameStrike
I don’t want to get people’s expectations too high (although it’s a bit late now after writing this review), but, yeah, there are so many surprises.
@Shadowmage
It grows on you. I thought it was ok at first, but the more I listened to it, the more I enjoyed it. But, that’s the case with a lot of Jpop tunes for me.
@A.H.
There are some moments in the plot that push suspension of disbelief, but I think you have to go a bit light on it. Like I said in the review, it’s just so earnest in the latter part of the story, and it’s just so surprising and dramatic, that I was willing to forgive it for minor indiscretions against logic.
As far as characters you didn’t care for, I’m guessing you’re talking about Coco. The translation itself was ok, but you’re right, it was poorly edited, and too many mistakes slipped through. And, as for the last thing you said… now, now, don’t be trolling.
Ever 17 is one of those things which really shouldn’t be spoiled.
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Lovely review…I personally would be interested in a spoiler review just out of curiosity to hear your thoughts on the game without having to tip-toe around the big reveals. ~_^
But yea the game defiantly stands as a testament to what a good VN can be and I think the english VN market would be in far better shape then it is now if they put forward more effort to translate quality games like this, but thats just my own crummy 2 cents.
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