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	<title>Comments on: 3755, Chapter I: Expansion</title>
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	<description>An insight into the minds of the staff of The Nihon Review</description>
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		<title>By: The Typical Idiot Fan</title>
		<link>http://behind-the.nihonreview.com/20091008/3755_pt_1/#comment-2999</link>
		<dc:creator>The Typical Idiot Fan</dc:creator>
		<pubDate>Tue, 13 Oct 2009 02:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://behind-the.nihonreview.com/?p=983#comment-2999</guid>
		<description>This is fascinating to me.  I think there are a lot of people out there who hear that Company X is going out of business and just think &quot;oh, well, they must have sucked at business&quot;.  Few people actually realize what can give rise to or bring down a corporation.  Rarely is it something so simplistic as incompetent management.  When you look at the sheer magnitude of the things that went into the recent economic crisis in America, a story like this seems almost pedestrian.  But it&#039;s still a lesson to be learned:  not all business ideas are bad, but not all of them are going to work either.  It sounds like, honestly, GONZO got unlucky.  A few twists and turns here and it could have all been beautiful for them.</description>
		<content:encoded><![CDATA[<p>This is fascinating to me.  I think there are a lot of people out there who hear that Company X is going out of business and just think &#8220;oh, well, they must have sucked at business&#8221;.  Few people actually realize what can give rise to or bring down a corporation.  Rarely is it something so simplistic as incompetent management.  When you look at the sheer magnitude of the things that went into the recent economic crisis in America, a story like this seems almost pedestrian.  But it&#8217;s still a lesson to be learned:  not all business ideas are bad, but not all of them are going to work either.  It sounds like, honestly, GONZO got unlucky.  A few twists and turns here and it could have all been beautiful for them.</p>
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		<title>By: Kenneth H. (Kurier)</title>
		<link>http://behind-the.nihonreview.com/20091008/3755_pt_1/#comment-2977</link>
		<dc:creator>Kenneth H. (Kurier)</dc:creator>
		<pubDate>Sun, 11 Oct 2009 18:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://behind-the.nihonreview.com/?p=983#comment-2977</guid>
		<description>Geez Akira, you must be an econ major at some fancy pants school in the east. 

Thoroughly interesting article, can&#039;t wait for part two.</description>
		<content:encoded><![CDATA[<p>Geez Akira, you must be an econ major at some fancy pants school in the east. </p>
<p>Thoroughly interesting article, can&#8217;t wait for part two.</p>
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		<title>By: kadian1364</title>
		<link>http://behind-the.nihonreview.com/20091008/3755_pt_1/#comment-2970</link>
		<dc:creator>kadian1364</dc:creator>
		<pubDate>Sun, 11 Oct 2009 05:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://behind-the.nihonreview.com/?p=983#comment-2970</guid>
		<description>@Sorrow-kun
Maybe a telling theory of the otaku hive-mind, but in the end I can only believe it&#039;s wishful thinking. In a lot of ways the video game industry was in a similar dilemma a generation ago. Insular and derivative for many years, consoles were getting bigger, more expensive and intimidating, and games were getting more complicated to play and were taking more resources and money to produce. Driving harder and harder at the core gamer audience while being mostly unapproachable to casual or occasional players.

Cue the advent of mass appeal games like Rock Band, and major consoles like the DS and Wii actively engaging the casual market. Hardcore gamers said it was a fad, games for grandmas, babies, and the brain dead, but in truth the industry was finally coming out of it&#039;s decades long self-induced niche-dom. Now that&#039;s the big push by all 3 primary console makers, family-friendly, simple, approachable, and all signs point to that being the profitable trend continuing into the next generation.

Is the current anime industry in need of a major shake up? There might not be the one iconic company, with sizable market share power, to enact the big Blue Ocean strategy like Nintendo did for video games, so what force can pull anime out of it&#039;s self-imposed niche?

@Akira
Anime as premium goods? Unfathomable for my sensibilities. Anime as drugs? Makes more sense.</description>
		<content:encoded><![CDATA[<p>@Sorrow-kun<br />
Maybe a telling theory of the otaku hive-mind, but in the end I can only believe it&#8217;s wishful thinking. In a lot of ways the video game industry was in a similar dilemma a generation ago. Insular and derivative for many years, consoles were getting bigger, more expensive and intimidating, and games were getting more complicated to play and were taking more resources and money to produce. Driving harder and harder at the core gamer audience while being mostly unapproachable to casual or occasional players.</p>
<p>Cue the advent of mass appeal games like Rock Band, and major consoles like the DS and Wii actively engaging the casual market. Hardcore gamers said it was a fad, games for grandmas, babies, and the brain dead, but in truth the industry was finally coming out of it&#8217;s decades long self-induced niche-dom. Now that&#8217;s the big push by all 3 primary console makers, family-friendly, simple, approachable, and all signs point to that being the profitable trend continuing into the next generation.</p>
<p>Is the current anime industry in need of a major shake up? There might not be the one iconic company, with sizable market share power, to enact the big Blue Ocean strategy like Nintendo did for video games, so what force can pull anime out of it&#8217;s self-imposed niche?</p>
<p>@Akira<br />
Anime as premium goods? Unfathomable for my sensibilities. Anime as drugs? Makes more sense.</p>
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		<title>By: Akira</title>
		<link>http://behind-the.nihonreview.com/20091008/3755_pt_1/#comment-2960</link>
		<dc:creator>Akira</dc:creator>
		<pubDate>Sat, 10 Oct 2009 13:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://behind-the.nihonreview.com/?p=983#comment-2960</guid>
		<description>@Kaidan:

Market Elasticity is an indicator of a given market&#039;s &quot;resilience to change.&quot; Elastic markets change quickly, with a rise in prices quickly lowering demand; inelastic markets are the opposite. Thus, inelastic goods are not &lt;em&gt;necessarily&lt;/em&gt; staple goods; though, because of their absolute necessity, goods such as salt, sugar and cereal grains are usually inelastic, because a change in price will not affect consumers&#039; willingness to pay for the good.

Now that being said, luxury goods can be highly inelastic. Looking at drug markets such as heroin, cigarettes and cocaine, one can see that all three of these represent highly inelastic markets, because an addict is ready and willing to pay higher and higher prices for drugs.

I claim that anime is an inelastic good because fans are willing to pay exorbitantly high prices for DVDs, merchandise, et cetera. Even if these prices were to go higher (as they have in the past), consumers of anime would not be deterred to consume more. In fact, one could argue (dubiously) that certain goods&#039; demand rises when prices rise; this effect is due to the perception that said good is premium, rare or highly desirable, thus driving up demand. Looking at rare doujinshi and special first-press edition goodies for eroge and anime DVDs, this is most likely true.</description>
		<content:encoded><![CDATA[<p>@Kaidan:</p>
<p>Market Elasticity is an indicator of a given market&#8217;s &#8220;resilience to change.&#8221; Elastic markets change quickly, with a rise in prices quickly lowering demand; inelastic markets are the opposite. Thus, inelastic goods are not <em>necessarily</em> staple goods; though, because of their absolute necessity, goods such as salt, sugar and cereal grains are usually inelastic, because a change in price will not affect consumers&#8217; willingness to pay for the good.</p>
<p>Now that being said, luxury goods can be highly inelastic. Looking at drug markets such as heroin, cigarettes and cocaine, one can see that all three of these represent highly inelastic markets, because an addict is ready and willing to pay higher and higher prices for drugs.</p>
<p>I claim that anime is an inelastic good because fans are willing to pay exorbitantly high prices for DVDs, merchandise, et cetera. Even if these prices were to go higher (as they have in the past), consumers of anime would not be deterred to consume more. In fact, one could argue (dubiously) that certain goods&#8217; demand rises when prices rise; this effect is due to the perception that said good is premium, rare or highly desirable, thus driving up demand. Looking at rare doujinshi and special first-press edition goodies for eroge and anime DVDs, this is most likely true.</p>
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		<title>By: Kavik Ryx</title>
		<link>http://behind-the.nihonreview.com/20091008/3755_pt_1/#comment-2946</link>
		<dc:creator>Kavik Ryx</dc:creator>
		<pubDate>Fri, 09 Oct 2009 20:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://behind-the.nihonreview.com/?p=983#comment-2946</guid>
		<description>This sounds a whole lot like ADV Film&#039;s rise and fall here stateside so far. Though their fall was mainly due to trying to have an over expansive presence in such a small market. They simply grew too big for their foundation, and basically built an upside down pyramid on a point smaller than its converging point. Though with GONZO  actually being an animation studio in Japan, their collapse was probably somewhat different. Looking forward for the continuation.</description>
		<content:encoded><![CDATA[<p>This sounds a whole lot like ADV Film&#8217;s rise and fall here stateside so far. Though their fall was mainly due to trying to have an over expansive presence in such a small market. They simply grew too big for their foundation, and basically built an upside down pyramid on a point smaller than its converging point. Though with GONZO  actually being an animation studio in Japan, their collapse was probably somewhat different. Looking forward for the continuation.</p>
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		<title>By: Sorrow-kun</title>
		<link>http://behind-the.nihonreview.com/20091008/3755_pt_1/#comment-2942</link>
		<dc:creator>Sorrow-kun</dc:creator>
		<pubDate>Fri, 09 Oct 2009 13:21:57 +0000</pubDate>
		<guid isPermaLink="false">http://behind-the.nihonreview.com/?p=983#comment-2942</guid>
		<description>I&#039;m very interesting in seeing where this goes.  We all know how this ends, but the underlying &quot;why&quot;s in all of this (obviously plural) need more light.

@Kadian1364
This is starting to get off-topic, but I&#039;ve been thinking recently that otaku&#039;s willingness to fork out so much money for anime products is almost as much about them having &quot;ownership&quot; of a part of the media as it is about owning the products themselves.  Anime is, to a large extent, niche and otaku tend to be insular.  If otaku make themselves a visible driver of the economics of anime (as they do) it gives them a pretty big influence in the types of anime that get made and the direction the culture goes in.  I think this is why otaku encourage each other to pay high prices and owning DVDs is a validation of fandom... being seen to be prepared to pay the price is kinda like a having a vote in the anime plutocracy.

In other words, otaku probably like the idea of anime being niche because it&#039;s &lt;em&gt;their&lt;/em&gt; niche, and they can have their say and call it their own.</description>
		<content:encoded><![CDATA[<p>I&#8217;m very interesting in seeing where this goes.  We all know how this ends, but the underlying &#8220;why&#8221;s in all of this (obviously plural) need more light.</p>
<p>@Kadian1364<br />
This is starting to get off-topic, but I&#8217;ve been thinking recently that otaku&#8217;s willingness to fork out so much money for anime products is almost as much about them having &#8220;ownership&#8221; of a part of the media as it is about owning the products themselves.  Anime is, to a large extent, niche and otaku tend to be insular.  If otaku make themselves a visible driver of the economics of anime (as they do) it gives them a pretty big influence in the types of anime that get made and the direction the culture goes in.  I think this is why otaku encourage each other to pay high prices and owning DVDs is a validation of fandom&#8230; being seen to be prepared to pay the price is kinda like a having a vote in the anime plutocracy.</p>
<p>In other words, otaku probably like the idea of anime being niche because it&#8217;s <em>their</em> niche, and they can have their say and call it their own.</p>
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		<title>By: Kadian1364</title>
		<link>http://behind-the.nihonreview.com/20091008/3755_pt_1/#comment-2932</link>
		<dc:creator>Kadian1364</dc:creator>
		<pubDate>Thu, 08 Oct 2009 19:57:15 +0000</pubDate>
		<guid isPermaLink="false">http://behind-the.nihonreview.com/?p=983#comment-2932</guid>
		<description>I like the article, informative and indepth. Certainly there are more factors contributing to a company&#039;s success and failure other than just the product we the public see. The argument that Gonzo&#039;s production of &quot;bad anime&quot; directly lead to it&#039;s downfall just doesn&#039;t hold much water. Plenty of studios make bad shows, or companies in other industries make lesser quality stuff, and they still hang around.

There&#039;s a line I want to bring attention to, the second sentence under Risk Management: &quot;anime is an extremely inelastic market.&quot; Is this true in Japan, and is that a reflection of the Japanese otaku? I was taught that inelastic goods were the bare essentials: food, soap, gas, etc. Anime being a highly luxury good, I&#039;m bewildered that anime goods, like DVDs, are 2-3 times as expensive in Japan as to what Americans pay, considering that North American DVDs typically have twice the episode count, a dub track, and overall considerably less variety available than in the Japanese market. Yet anime DVDs in North America are still more expensive than other DVDs of movies or TV shows, and the lower market demand shows.

Wouldn&#039;t anime goods in Japan also have to compete with other entertainment related products for the yen of the Japanese consumer? The sensible answer I&#039;m thinking of doesn&#039;t seem to apply to the otaku market there.</description>
		<content:encoded><![CDATA[<p>I like the article, informative and indepth. Certainly there are more factors contributing to a company&#8217;s success and failure other than just the product we the public see. The argument that Gonzo&#8217;s production of &#8220;bad anime&#8221; directly lead to it&#8217;s downfall just doesn&#8217;t hold much water. Plenty of studios make bad shows, or companies in other industries make lesser quality stuff, and they still hang around.</p>
<p>There&#8217;s a line I want to bring attention to, the second sentence under Risk Management: &#8220;anime is an extremely inelastic market.&#8221; Is this true in Japan, and is that a reflection of the Japanese otaku? I was taught that inelastic goods were the bare essentials: food, soap, gas, etc. Anime being a highly luxury good, I&#8217;m bewildered that anime goods, like DVDs, are 2-3 times as expensive in Japan as to what Americans pay, considering that North American DVDs typically have twice the episode count, a dub track, and overall considerably less variety available than in the Japanese market. Yet anime DVDs in North America are still more expensive than other DVDs of movies or TV shows, and the lower market demand shows.</p>
<p>Wouldn&#8217;t anime goods in Japan also have to compete with other entertainment related products for the yen of the Japanese consumer? The sensible answer I&#8217;m thinking of doesn&#8217;t seem to apply to the otaku market there.</p>
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		<title>By: Tweets that mention 3755, Chapter I: Expansion » Behind The Nihon Review -- Topsy.com</title>
		<link>http://behind-the.nihonreview.com/20091008/3755_pt_1/#comment-2931</link>
		<dc:creator>Tweets that mention 3755, Chapter I: Expansion » Behind The Nihon Review -- Topsy.com</dc:creator>
		<pubDate>Thu, 08 Oct 2009 19:12:54 +0000</pubDate>
		<guid isPermaLink="false">http://behind-the.nihonreview.com/?p=983#comment-2931</guid>
		<description>[...] This post was mentioned on Twitter by Alex Leavitt and レビット・アレックス. レビット・アレックス said: &quot;ハメ撮りの失敗を始めたときにfanserviceのためのイノベーションを放棄した。&quot; http://bit.ly/Fmrou [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Alex Leavitt and レビット・アレックス. レビット・アレックス said: &quot;ハメ撮りの失敗を始めたときにfanserviceのためのイノベーションを放棄した。&quot; <a href="http://bit.ly/Fmrou" rel="nofollow">http://bit.ly/Fmrou</a> [...]</p>
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		<title>By: Daryl Surat</title>
		<link>http://behind-the.nihonreview.com/20091008/3755_pt_1/#comment-2929</link>
		<dc:creator>Daryl Surat</dc:creator>
		<pubDate>Thu, 08 Oct 2009 18:47:05 +0000</pubDate>
		<guid isPermaLink="false">http://behind-the.nihonreview.com/?p=983#comment-2929</guid>
		<description>&quot;Fans speculate that Gonzo&#039;s failure began when it abandoned innovation for fanservice...&quot; 

In other words, their failure began after the initial three episodes of [insert Gonzo TV series here, with the exception of Gankutsuou and possibly Last Exile].

Certainly, shoddy productions aren&#039;t the only thing that did them in, but I do honestly believe it to be the most important. They were right to realize the value in expanding out into the non-otaku market, but their attempts at doing so--Transformers Galaxy Force, GI Joe: Sigma Six, Origin: Spirits of the Past--were all their typically sub-par efforts. By the time they declared their intention to revise their &quot;high-quantity, low-quality&quot; output philosophy, it was too late.

Great post, though. I look forward to Part 2.</description>
		<content:encoded><![CDATA[<p>&#8220;Fans speculate that Gonzo&#8217;s failure began when it abandoned innovation for fanservice&#8230;&#8221; </p>
<p>In other words, their failure began after the initial three episodes of [insert Gonzo TV series here, with the exception of Gankutsuou and possibly Last Exile].</p>
<p>Certainly, shoddy productions aren&#8217;t the only thing that did them in, but I do honestly believe it to be the most important. They were right to realize the value in expanding out into the non-otaku market, but their attempts at doing so&#8211;Transformers Galaxy Force, GI Joe: Sigma Six, Origin: Spirits of the Past&#8211;were all their typically sub-par efforts. By the time they declared their intention to revise their &#8220;high-quantity, low-quality&#8221; output philosophy, it was too late.</p>
<p>Great post, though. I look forward to Part 2.</p>
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		<title>By: On financing</title>
		<link>http://behind-the.nihonreview.com/20091008/3755_pt_1/#comment-2927</link>
		<dc:creator>On financing</dc:creator>
		<pubDate>Thu, 08 Oct 2009 17:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://behind-the.nihonreview.com/?p=983#comment-2927</guid>
		<description>To add to the above comment, a high share price only means that there may be less liquidity and so the price action is subject to large swings. I say may, because AAPL and GOOG are doing just fine.

Also dividend paying stocks are usually associated with companies with steady, predictable cash flows first and growth is nice but not necessary. If Gonzo consistently demonstrated that it could grow its business by, say, 10% per year or better, I would rather they not pay a dividend.

Share issuance is not the only method of financing expansionary activity. A company can issue preferred shares, or convertible debentures, or bonds.

But in light of where Gonzo was in 2005, it would appear as if they didn&#039;t need the extra capital/debt. They had reasonable organic growth, projects were paying for themselves in short order, etc.</description>
		<content:encoded><![CDATA[<p>To add to the above comment, a high share price only means that there may be less liquidity and so the price action is subject to large swings. I say may, because AAPL and GOOG are doing just fine.</p>
<p>Also dividend paying stocks are usually associated with companies with steady, predictable cash flows first and growth is nice but not necessary. If Gonzo consistently demonstrated that it could grow its business by, say, 10% per year or better, I would rather they not pay a dividend.</p>
<p>Share issuance is not the only method of financing expansionary activity. A company can issue preferred shares, or convertible debentures, or bonds.</p>
<p>But in light of where Gonzo was in 2005, it would appear as if they didn&#8217;t need the extra capital/debt. They had reasonable organic growth, projects were paying for themselves in short order, etc.</p>
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