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	<title>Comments on: Twelve Months of Wii: A Retrospective (Part 1)</title>
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	<link>http://behind-the.nihonreview.com/20100117/twelve-months-of-wii-a-retrospective-part-1/</link>
	<description>An insight into the minds of the staff of The Nihon Review</description>
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		<title>By: Sorrow-kun</title>
		<link>http://behind-the.nihonreview.com/20100117/twelve-months-of-wii-a-retrospective-part-1/#comment-4797</link>
		<dc:creator>Sorrow-kun</dc:creator>
		<pubDate>Tue, 19 Jan 2010 12:42:25 +0000</pubDate>
		<guid isPermaLink="false">http://behind-the.nihonreview.com/?p=1551#comment-4797</guid>
		<description>@Shadowmage
I guess the thinking is that the &quot;childish charm&quot; was overplayed in Wind Waker (although I had no problem with that... my problem with Wind Waker was that it was way too easy).  Zero Punctuation reviews are usually entertaining.  There are elements of the game discussed in that video which reminds me a lot of the point-and-click adventure I played for Wii last year, which I&#039;ve mentioned in the next article, ie, Another Code: R.</description>
		<content:encoded><![CDATA[<p>@Shadowmage<br />
I guess the thinking is that the &#8220;childish charm&#8221; was overplayed in Wind Waker (although I had no problem with that&#8230; my problem with Wind Waker was that it was way too easy).  Zero Punctuation reviews are usually entertaining.  There are elements of the game discussed in that video which reminds me a lot of the point-and-click adventure I played for Wii last year, which I&#8217;ve mentioned in the next article, ie, Another Code: R.</p>
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		<title>By: Shadowmage</title>
		<link>http://behind-the.nihonreview.com/20100117/twelve-months-of-wii-a-retrospective-part-1/#comment-4793</link>
		<dc:creator>Shadowmage</dc:creator>
		<pubDate>Tue, 19 Jan 2010 03:44:45 +0000</pubDate>
		<guid isPermaLink="false">http://behind-the.nihonreview.com/?p=1551#comment-4793</guid>
		<description>Wii Sports
When I got my Wii used, I actually didn&#039;t get a copy of this game, but considering your lack of enthusiasm for the title (and the fact that I hardly have time for genuinely good games), it seems that I&#039;m not missing much.

The Legend of Zelda: Twilight Princess
I thought that Twilight Princess felt something like an American RPG with its rough textures, realistic character designs and massive environments.  I must admit that I did like the sheer scope of the title, but I liked the small, focused environments of the N64 Zelda titles even better.  Also, I think that by making Zelda more &quot;cool&quot;, they killed part of the childish charm of the N64 iterations.

As for the difficulty,I usually try to beat Zelda titles with 3 hearts... and that is really, really hard with this title.   

Resident Evil 4: Wii Edition
The other RE titles were &quot;survival&quot; horror only because the fixed camera angles and horrible controls made basic things like walking the right direction a royal pain.  The slow movement of the zombies and the stupidity of their AI made these defects manageable but I&#039;ve always thoroughly despised the first three game&#039;s controls... and then was blown away by RE4.   

Zack and Wiki
http://www.escapistmagazine.com/videos/view/zero-punctuation/31-Zack-Wiki</description>
		<content:encoded><![CDATA[<p>Wii Sports<br />
When I got my Wii used, I actually didn&#8217;t get a copy of this game, but considering your lack of enthusiasm for the title (and the fact that I hardly have time for genuinely good games), it seems that I&#8217;m not missing much.</p>
<p>The Legend of Zelda: Twilight Princess<br />
I thought that Twilight Princess felt something like an American RPG with its rough textures, realistic character designs and massive environments.  I must admit that I did like the sheer scope of the title, but I liked the small, focused environments of the N64 Zelda titles even better.  Also, I think that by making Zelda more &#8220;cool&#8221;, they killed part of the childish charm of the N64 iterations.</p>
<p>As for the difficulty,I usually try to beat Zelda titles with 3 hearts&#8230; and that is really, really hard with this title.   </p>
<p>Resident Evil 4: Wii Edition<br />
The other RE titles were &#8220;survival&#8221; horror only because the fixed camera angles and horrible controls made basic things like walking the right direction a royal pain.  The slow movement of the zombies and the stupidity of their AI made these defects manageable but I&#8217;ve always thoroughly despised the first three game&#8217;s controls&#8230; and then was blown away by RE4.   </p>
<p>Zack and Wiki<br />
<a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/31-Zack-Wiki" rel="nofollow">http://www.escapistmagazine.com/videos/view/zero-punctuation/31-Zack-Wiki</a></p>
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		<title>By: Sorrow-kun</title>
		<link>http://behind-the.nihonreview.com/20100117/twelve-months-of-wii-a-retrospective-part-1/#comment-4777</link>
		<dc:creator>Sorrow-kun</dc:creator>
		<pubDate>Mon, 18 Jan 2010 08:06:49 +0000</pubDate>
		<guid isPermaLink="false">http://behind-the.nihonreview.com/?p=1551#comment-4777</guid>
		<description>@kadian1364
Yeah, I&#039;ve heard nothing but good things about Zack and Wiki.  I played one point and click game for the Wii, which I&#039;ll get to in the next post.  And that&#039;s been pretty much my experience of Radiant Dawn too.  The second and (so far) third arcs haven&#039;t required so much intense management and tactics as the first did (even on Easy mode).  However, I&#039;m not sure at this stage I&#039;ll ever be able to play the game well on Normal mode, (let alone Hard).</description>
		<content:encoded><![CDATA[<p>@kadian1364<br />
Yeah, I&#8217;ve heard nothing but good things about Zack and Wiki.  I played one point and click game for the Wii, which I&#8217;ll get to in the next post.  And that&#8217;s been pretty much my experience of Radiant Dawn too.  The second and (so far) third arcs haven&#8217;t required so much intense management and tactics as the first did (even on Easy mode).  However, I&#8217;m not sure at this stage I&#8217;ll ever be able to play the game well on Normal mode, (let alone Hard).</p>
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		<title>By: kadian1364</title>
		<link>http://behind-the.nihonreview.com/20100117/twelve-months-of-wii-a-retrospective-part-1/#comment-4774</link>
		<dc:creator>kadian1364</dc:creator>
		<pubDate>Mon, 18 Jan 2010 03:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://behind-the.nihonreview.com/?p=1551#comment-4774</guid>
		<description>Fire Emblem is a franchise infamous for its difficulty, though one of my criticisms of it is that much of the difficultly comes from the broken scenario and level designs the games throw at you. Spawning enemies where you don&#039;t expect, inconsistent enemy behavior, spending precious early exp and special equipment on characters that leave your party later because of something in the story, things that you can&#039;t prapare for that makes it a game of elaborate trial-and-error instead of true strategy. The first story arc in Radiant Dawn in particular is ball-crushingly hard. Only FE4 and portions of FE6 made me so frustrated, but I digress.

I played a bunch of those other games too, RE4 and Galaxy being the standouts. If you already haven&#039;t played it, I recommend Zack and Wiki: Quest for Barbaros&#039; Treasure. Goofy name, but innovative wiimote controls. It&#039;s a point-and-click adventure/puzzle game that could only be made on the Wii.</description>
		<content:encoded><![CDATA[<p>Fire Emblem is a franchise infamous for its difficulty, though one of my criticisms of it is that much of the difficultly comes from the broken scenario and level designs the games throw at you. Spawning enemies where you don&#8217;t expect, inconsistent enemy behavior, spending precious early exp and special equipment on characters that leave your party later because of something in the story, things that you can&#8217;t prapare for that makes it a game of elaborate trial-and-error instead of true strategy. The first story arc in Radiant Dawn in particular is ball-crushingly hard. Only FE4 and portions of FE6 made me so frustrated, but I digress.</p>
<p>I played a bunch of those other games too, RE4 and Galaxy being the standouts. If you already haven&#8217;t played it, I recommend Zack and Wiki: Quest for Barbaros&#8217; Treasure. Goofy name, but innovative wiimote controls. It&#8217;s a point-and-click adventure/puzzle game that could only be made on the Wii.</p>
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		<title>By: Tweets that mention Twelve Months of Wii: A Retrospective (Part 1) » Behind The Nihon Review -- Topsy.com</title>
		<link>http://behind-the.nihonreview.com/20100117/twelve-months-of-wii-a-retrospective-part-1/#comment-4768</link>
		<dc:creator>Tweets that mention Twelve Months of Wii: A Retrospective (Part 1) » Behind The Nihon Review -- Topsy.com</dc:creator>
		<pubDate>Sun, 17 Jan 2010 17:59:09 +0000</pubDate>
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		<description>[...] This post was mentioned on Twitter by Wiiologist, WiiShopping. WiiShopping said: Twelve Months of Wii: A Retrospective (Part 1) » Behind The Nihon ...: It&#039;s been a little over a year since I firs... http://bit.ly/82SDrg [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Wiiologist, WiiShopping. WiiShopping said: Twelve Months of Wii: A Retrospective (Part 1) » Behind The Nihon &#8230;: It&#39;s been a little over a year since I firs&#8230; <a href="http://bit.ly/82SDrg" rel="nofollow">http://bit.ly/82SDrg</a> [...]</p>
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