Eternal

Mission Complete: Form and Theme in Little Busters

If you’re at all familiar with visual novel developer Key, Little Busters is both good and bad in exactly the way you expect it to be. Rather than dwelling on Key’s approach to storytelling, I’d like to draw attention to some of the game’s less obvious techniques. I was impressed by the way LB ties its presentation […]

Otakon 2012 Notes: Urobuchi Gen, Nonaka Ai, and Hirano Aya in Brief

Otakon 2012 Notes: Urobuchi Gen, Nonaka Ai, and Hirano Aya in Brief

This year marked my first trek down to Baltimore for Otakon, and evidently it was worth it. Though I didn’t apply for a press pass since it was my first time at the con and I didn’t want to stress out over planning coverage on my own, I managed to make it to a few […]